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Below are short descriptions of projects that students created for their final
project in CPT 355
- Software Development for Mobile Computers.
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Andigotchi
This game allows users to adopt a virtual pet, or Andigotchi, and take care of
it in a variety of ways. Users can interact by feeding, healing, and teaching
their Andigotchi, as well as participating in a variety of other ways.
Andigotchis are based upon 5 basic needs: hunger, hygiene, energy, fun, and
health. Users can buy food, vitamins, and items for their Andigotchi, allowing
for fun interaction. Andigotchi's stats are all based upon each other and the
Andigotchi's current state-if you're Andigotchi is sweatin' to the oldies,
dancing, his energy will decrease faster for example. Users are able to create
their own custom items and share them will all the other players worldwide via
the internet. This is seamlessly integrated into the game. Any items that users
create can be shared for a certain value. If another user chooses to buy this
item, the creator receives the price into his online bank, which he can
withdraw from at any time. Again, this is all done without visiting a single
web page! Andigotchi features cool flash-based animation graphics, as well as
numerous static-graphics for food and other items.
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Andrew Stone, Spring 2006
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Smartphone Bluetooth Windows Media Player Remote Control
This project contains two different applications. The first application runs on
a PC and acts as a remote control receiver. The second application runs on a
Smartphone and acts as a remote control. In conjunction with one another, these
applications allow users to use a Bluetooth enabled Smartphone to control
Windows Media Player running on a Bluetooth enabled computer. The user has the
ability to Play, Pause, Rewind, Fast Forward, Stop, Open Files, Eject Disks,
Toggle Full Screen, and Adjust Volume.
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Brandon Montgomery, Spring 2006
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Mobile Blackjack
Mobile Blackjack is a one to two-player application designed to assist an
individual in learning the game of blackjack. The game features card-counting
values that the player can use to help them in determining whether to hit or
stand in regards to a specific hand and what amount to bet. The game mimics
real-world casino game-play; it features betting, split, and double-down
capabilities. In single-player mode, the player attempts to beat the dealer. In
two-player mode, both players attempt to beat the dealer instead of
individually facing off. Multiplayer consists of the ability to connect to one
other PDA via a Bluetooth serial connection. Once a connection has been
established between players, they take turns in placing bets and
hitting/standing.
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Chris Ross and Matt Hilliker, Spring 2006
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Mobidoku
Mobidoku is a Sudoku-lover's best friend. It allows for regular Sudoku gameplay,
as well as extra features such as keeping track of user guesses, completely
solving a puzzle, and brainfart prevention (preventing a user from putting a
number where it already exists in a row, column, or block). Another feature is
allowing a user to input his own puzzle.
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Keith Shininger, Spring 2006
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Space Mines
Space mines is a Minesweeper clone designed for the Pocket PC. The object of
Space Mines is to pinpoint the location of a set number of mines on the playing
field. There are 3 difficutlies: Beginner, Intermediate, and Expert. Initially,
you begin a game by taking wild guesses around the board until a sizable group
of tiles are revealed. From here, the tiles are different numbers; these
numbers represent the number of mines touching the tile containing that
particular number. Try to flag all of the mines without accidentally setting
one off!
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Ricki Thorpe, Spring 2006
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Magic the "Basic" Gathering
For our project we did a "simplified version" of the card game, Magic the
Gathering, called Magic the "Basic" Gathering. This PDA version of the game
takes the basic idea of the card game along with some original ideas and pits
two players head to head over WIFI. First the players are able to connect to
each other while one player hosts and the other joins. The game let's the host
know his/her IP address with a message display window. Each player has a deck
of fifty cards made up of spells, creatures, and mana, which draws seven random
cards into their hand at the beginning of the game. Each turn, the player
subsequently draws the total number of cards to get back to seven cards in your
hand. The player can do certain actions while it is his/her turn with the rules
in place. Players can bring out one mana to the playing field per turn. A
maximum amount of mana (six mana) may be out in the playing field at any given
time. Players can bring out to the playing area, a creature card if they have
enough mana in the mana pool playing area to cover the cost of the card (mana
is discarded). Players may discard any creature in the playing area. Players
may use a spell as long as they have enough mana in the mana pool playing area
to cover the cost of the card (mana is discarded). The idea is that the players
can attack the opponent with their creatures and spells to try to defeat the
opponent by lowering their life points to zero first. Creatures can also defend
against other creatures. Once the player has made the maximum number of moves
they then click the "DONE" button and turn it over to the other player who does
his turn. The game continues like this until one of the players is defeated,
thus ending the game.
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Suhail Vagal and Nate Buesching, Spring 2006
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MobileBreaker
The project Robert created was a game for the Windows Mobile operating
system called MobileBreaker. It is a clone of a game included on Windows Mobile
2003 called Jawbreaker. It was not included in earlier versions and is not
offered for sale or download for the earlier version. This is the problem that
prompted the creation of the game. To play the game, the user selects "New" and
the screen is filled with approximately 132 randomly colored balls. If two or
more balls of the same color are next to each other, the user can select those
balls to remove them from the screen. For each ball removed, the user gets a
set number of points. The point amount each ball is worth increases as the
number of balls removed increases. The user can select from four different game
types and 10 different difficulty levels.
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Robert Wakeland, Spring 2006
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Nursing Assessment
Nursing students at Purdue University make hospital visits to assess patients.
Currently the students take handwritten notes of their assessment and than at a
later time go to a Desktop to fill in a Microsoft Word template which is
submitted electronically. The Pocket PC Nursing Assessment application allows
the students to complete the template as they are assessing the patient. This
process is less cumbersome and improves the quality of the assessment. The
application allows students to save their work and creates a text file that the
students can submit when they are done.
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Leonard Aloi, Spring 2005
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Tiled Picture Game
This is a game in which you try to arrange a set of mixed up tiles back into the
original picture. The game starts out by allowing the user to select the
options for game play. The options include difficulty, scoring mode, and
picture to use. The difficulty allows the picture to be split into nine,
sixteen, or twenty five tiles. The user can either use the amount of time or
the number of moves to keep their score. The picture option allows the user to
pick from two predefined picture or to use any picture of their choice. Once
the user selects his options he is taken to the game screen which mixes up the
picture. The user then taps around the randomly selected white space to try and
arrange the tiles in the correct order. Features available during game play
include menu items to start over, receive a hint, and view the picture. These
features are used to help the user finish the game faster. This game keeps
track of the top five scores for each difficulty level and scoring mode.
Another added feature is the integration of the Pocket PC help system to
explain the game in more detail.
You can download Tiled Picture Game and install it on your Pocket PC. Tiled
Picture Game requires
.NET Compact Framework 1.0 SP2 on the Pocket PC.
Pocket PC CAB - Copy this cab file to
the Pocket PC and tap it to install directly on the device.
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| Jason Fish, Spring 2005 |
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Purdue PocketGPS
Purdue PocketGPS is a program that allows visitors to roam parts of the Purdue
campus and view their current location, walk around as part of a passive tour,
or be aided in navigating the campus. The program integrates multimedia such as
audio and video to improve the user experience. The end product is the result
of a project to explore the use of Macromedia Flash as a development tool for
the PocketPC. The program was made possible by utilizing both C# and Flash
ActionScript.
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| Yang Liu, Spring 2005 |
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LazyEmail
LazyEmail is a client/server application that uses both email components and a
text to speech component. Currently the application allows a user to set up an
account, based upon their email, download any new emails from acceptable users,
and then transfers the spoken word email to the user's PocketPC upon the user's
request.
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| Brad Marsh & Jeremy Marshall, Spring 2005 |
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Yahtzee
Yahtzee is a game for the Pocket PC which is very similar to the popular board
game of the same name. The Pocket PC version is a single player game. There is
a Top Ten feature which keeps track of the top ten local scores with a text
file, as well as the top ten global scores by connecting to a server
application. There is also a system for the game which is integrated into the
Pocket PC help system.
You can download Yahtzee and install it on your Pocket PC. Yahtzee requires
.NET Compact Framework 1.0 SP2 on the Pocket PC.
Pocket PC CAB - Copy this cab file to the
Pocket PC and tap it to install directly on the device.
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| Ben Caruso, Fall 2004 |
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Mobilector
Mobilector is a RSS/RDF aggregator that allows a user to consume these feeds
anywhere with their Pocket PC. Within Mobilector, the user may add all desired
channels by either entering in the full address, searching through
Feedster.com, or by importing OPML files which contain their channel listings.
Once RSS/RDF channels are entered, they can be easily updated with one click,
which directs Mobilector to consume all feeds within the channel. These
channels, with all their individual feeds, are seamlessly stored in the file
system by Mobilector (via XML) so that later viewing does not require an
internet connection. When viewing feeds, the user has the option to change font
size, font style, foreground color, background color, and whether it is
displayed in "Full Screen" or "Normal" view. Also, the user has the ability to
quickly direct Pocket Internet Explorer to the actual site of the feed, if they
wish to view its full content. Finally, any favorite RSS/RDF channels found on
the user's Pocket PC, may then be transferred to almost any other RSS/RDF
aggregators by exporting the channel list to an OPML file.
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| Carl Chesser, Fall 2004 |
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Wedding Planner
My project is a wedding planning tool that allows the user to store and access
information related to the planning and organization of a wedding. Written in
C# and using a SQL Server CE database, this project allows the user to enter a
variety of information including guest lists, budgets and expenses, vendors and
event details. Users can review their data on the device or in reports.
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| Christina Kennedy, Fall 2004 |
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Blackjack
The Blackjack project is a Pocket PC gambling card game. This version is a
single player game that plays against the dealer. Before the hand is dealt, the
player must decide how much they would like to bet on the hand; minimum of $10,
maximum of $100. After the hand is dealt, the player has the option to hit,
stand, split, double down, or get hints from the built-in coach. The game goes
until the player runs out of money or quits. Sorry, free drinks not available.
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| Allison Devereaux, Fall 2004 |
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OutBreak
OutBreak is a Pocket PC game that is very similar to Breakout. A paddle is
controlled with the directional pad to bounce a moving ball into multi-colored
blocks. If the player destroys all the blocks within a level, they move onto
the next. There are many different gameplay features such as different
power-ups that can be collected (large paddle, bomb, fireballs, etc.), choice
of paddle and ball, game speed and blocks that crack or are unbreakable.
OutBreak also keeps track of the top ten scores by using a binary file. The
game was created with C# and the .NET Compact Framework. It utilizes the
Graphics and Bitmap classes to draw the images on the screen while tracking
ball collision with the blocks, paddle and walls.
You can download OutBreak and install it on your Pocket PC. OutBreak requires
.NET Compact Framework 1.0 SP2 on the Pocket PC.
PC Setup Program - Download to your PC, open the
zip file, and run setup.exe with the Pocket PC connected to ActiveSync.
Pocket PC CAB - Copy this cab file to the Pocket PC
and tap it to install directly on the device.
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| Bret Scarlavai, Spring 2004
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Access Purdue
The Access Purdue application is a Microsoft Smartphone-based portal to Purdue
University news, information, and events. It "stream-scrapes" HTML data from
the Purdue University News Service, ITaP News Service, Purdue University
Calendar, and the Purdue Electronic Directory (PED), reformats the resulting
information in a concise packet (important for cellular cost reasons) and
delivers the packets to the Smartphone for rendering in an easy-to-read format.
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| Doug Kanwischer, Spring 2004
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RFID & SQL Merge Replication
Our project explores to possibilities of using a compact flash RFID (radio
frequency identification) scanner on a pocket PC. In addition we constructed a
database merge between SQL CE and a SQL Server in order to create a "sometimes
connected" architecture with a powerful backend.
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| Bradley Agdern & Mike Lizzadro, Spring 2004
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Winamp Remote Control
This application is a client/server Winamp remote control. The program allows
for basic control of Winamp along with the ability to view the playlist, add
and remove songs from a queue, and search for a song in the playlist. The
application displays the song currently playing and the position in the song.
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| Keith Kunysz, Spring 2004
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Game Server - Chess and Checkers Clients
The purpose of the project is to create a generic game server that would be
compatible with multiple game clients. The completed project consists of a
server and two testing clients, chess and checkers. The server is coded to send
serialized messages sent from the clients back and forth between the game
clients. When serialized messages are received from the server the client in
turn reacts to the commands sent from another game client. The server has three
main functions: maintains connections between clients, keeps track of what
players are playing which games, and sends/receives messages to/from clients.
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| Nicholas Krueger & Aaron Tyler, Spring 2004
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Integrated Movie Location System
Integrated Movie Location System (IMLS) uses the functionality and ease of use
of a barcode scanner coupled with the mobility and power of a Pocket PC device.
The purpose of the application is to make movie locating in large retail or
video stores easier on both the employee and the customer. Employees are able
to relate movies and shelf locations by scanning the movie barcodes and the
barcodes located on the shelves. Once adding, updating or deleting movie
locations the employee syncs the database located on the PDA back to a server
running as a search terminal for customers. The new movies entered into the
system and the locations of all movies are then streamed back to the server
where it is stored in the local database. From there all new movies are subject
to "screen scrapping" from imdb.com where information such as director, lead
actors, runtime, and rating are gathered. This information is then used to give
the customer more robust search features. The customer is able to search for
moves by name, director or actor. All related movies are returned from the
search and when the user selects the movie they want, the location is displayed
allowing the user to go directly to it versus getting frustrated searching a
large store such as Wal-Mart for one movie.
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| Travis Harlow & Matt Goebel, Spring 2004
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Texas Hold'em
The Texas Hold'em Multiplayer project is a poker game that uses multicast
technology to connect two players and allow them to play Texas Hold'em against
each other. Through the use of sockets and stream writing, it allows a pocket
pc with a wireless connection to send and receive serialized messages, allowing
it to take appropriate actions according to what message is received.
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| Ed Collins, Spring 2004
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Bowling Scorekeeper
This project is a personal bowling scorekeeper. The basic functionality of this
software allows the user to input a bowling game by moving the stylus over (or
touching) the pins that were knocked over for each shot. As the game
progresses, the score is displayed accordingly to the user. The score sheet and
pins are all drawn using the system.drawing namespace allowing for a fully
customized interface. All of the data from the shots and from the game is
stored using SQLCE. When a user has finished his/her game, they can go back and
review each shot by clicking on the frame. In addition, this software allows
the user to retrieve a past game for review in the same manner. Finally, the
user has the ability to view his/her stats either from all their games, or for
just the games within a certain date range.
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| Randy Scales, Spring 2004
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Bird Field Guide
Basically, my project is an electronic version of a typical bird field guide you
would find in the bookstore. My aim is to design software that would aid people
who have no experience in birding to easily identify a bird, as it can be very
hard to look at the bird and flip through the field guide at the same time.
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| Azlinawati Munajat, Fall 2003
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M-Education Suite
The M-Education Suite is be based on Client-Server architecture with a Server,
Instructor Consoles and Student Pocket PC Clients. The purpose of the suite is
to facilitate for a paperless classroom with features like instant quiz grades,
real-time communication with the professor, etc. The suite is designed to work
over a wireless LAN without the need for Internet access. Using the M-Education
Suite in a classroom has the following advantages:
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Automatic attendance when students log on. No more passing around an attendance
sheets.
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All questions answered in class by an Instructor are logged for later
retrieval. o Easy to administer and grade quizzes
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Database backend provides an easy means to access data
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Real-time in class messaging between students and instructors.
Using the M-Education Suite will help Instructors with attendance, quizzes and
in-class questions.
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| Aravind Mavila, Fall 2003
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PocketIM
The PocketIM package is a simple, easy to use instant messaging program for
handheld devices. The package
implements a client-server architecture.
This architecture uses a custom protocol that implements TCP/IP (Pocket IM Protocol, or PIMP). In
addition to being able to type in custom instant messages, the user is able to
add frequently used messages to a custom menu for added speed and ease of use. The
quick phrases as well as all other critical data (such as buddy lists) are
stored on the server.
This allows you to sign on from any mobile device and have all your buddies and quick phrases instantly at your
finger tips.
Users can also change the style of the main buddy list (accessed via a context menu on the buddy list). The
PocketIM Client also has the ability to send offline messages, complete with
timestamps, so that when a user signs on, messages not yet received are shown.
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| Jon Coulter and Ian Lehman, Fall 2003
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GoneFishing
The project was to create a system to make it easy to create maps using GPS, and
for users (fishermen) to view maps, find their location on the map, and find
the location of fish that they've caught with the program. Thus, this system
consists of two applications, the LakeMapper, and the GoneFishing client. The
GoneFishing client displays maps, user's location on the map, along with fish
locations. It also contains a database of current regulations to help users
determine if the fish they've caught are legal to catch. A results form shows
users the fish they've caught, and can be filtered by lake, fish type, size,
and bait/lure used.
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| Jerry Bohacik, Matt Hodson, & Eric Wei, Fall 2003
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Virtual Piano
My project is a virtual piano.
The user can pick note and rest values and enter notes through the piano interface. The
user can make their own compositions and view them as sheet music.
They can also choose different instrument sounds.
Songs can also be edited by deleting the last note or all notes.
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| Lauren Nieminski, Spring 2003
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Mobile Waiter
This project goal was to develop an application for a mobile device that can be
used in restaurants to record the food items ordered by patrons. This program
has two components; one that runs on the mobile device and another that runs on
a server to displays the order information to the food preparers in the
kitchen. Waiters and waitresses can eliminate the mistakes made through
memorization, and reduce the time wasted when going back and forth between the
serving floor and the kitchen to take orders. This system also allows waiters
and waitresses to record the information only once, and this recording can
occur while the customers are placing their orders. The application relies on
two main components. The first is the database component. This is used to store
all of the menu information and record the details of each order. The second
component is the wireless network component. In order for the waiters and
waitresses to experience the benefits of a mobile device, the device must be
able to communicate with the server. The application also provides a way for
the mobile app to record what data has been sent to the server, in the case
that a temporary network outage is experienced. The client application will
also make use of threads to periodically check for a network connection. When
the connection is detected for the first time, or detected after a network
loss, the program will send any orders that have not yet been sent to the
server. The server will also use threads so that is always available for
incoming data connections.
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| Erik Anderson, Spring 2003 |
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Bar Code Scanner Inventory Control
This application is as an inventory control program that could be used in
either industrial or retail environments. In order for this application to work
there are three requirements, there must be a wireless network present, there
must be a web service running the server code, and the PocketPC must have a bar
code reader. The way this program works is, the user would scan a barcode with
the PocketPC, this information would then be sent to the web service over the
wireless network. The web service will then process the data and return new
data which will then be displayed by the PocketPC application. The Pocket PC
program has four major functions, retrieve inventory, add new inventory to
existing inventory for example when a shipment comes in, delete inventory from
current stock when product is shipped out, and the ability to update the
current quantity if it is incorrect. Other utilities included a ping function
to see if the web service is available, and a inventory function that lists of
all the current items in stock. The main reason for this application is to
eliminate the double entry process, this is the process of taking inventory on
paper and then entering it into the computer at a later time. The double entry
process leaves many opportunities for error, such as data entry errors due to
handwriting. An inventory Pocket PC application could prevent errors, increase
efficiency, and provide fresher data. The initial cost of this application and
implementation would be costly but over time it should benefit a company.
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| Ken Becker & Scott Sisil, Spring 2003 |
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PPC-FTP
PPC-FTP is an FTP client for Pocket PC's used to connect to remote FTP servers.
It gives the ability to download and upload files between the pocket pc and
remote server, along with other capabilities such as:
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Deleting Files & Folders remotely and locally.
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Renaming Files & Folders remotely and locally.
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Creating directories remotely and locally.
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Recursive folder transfers in both directions.
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Remembers previous sites that have been visited.
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| Adam L. Dyer, Spring 2003 |
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J2ME
The objective of this project is to do research on J2ME application on Pocket
PC. If it is possible, J2ME application will be developed, and features of J2ME
applications will be compared with those of .NET Compact Framework. Several
topics will be explored, which are listed as follows:
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Discover the possibility that if J2ME application can be developed for Pocket
PC. Available development tools, run time environment, virtue machine, and
emulator for Pocket PC.
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Research on debugging, synchronization, and deployment methods and their
advantages and disadvantages comparing with .NET Compact Framework.
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Develop application on GUI controls, Graphic programming, File IO, Networking,
Database connectivity, Web services.
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Perform performance and portability testing. Applications with the same
functionalities will be developed in Java and C# in order to analyze which
performance is better.
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| Jie Gao & Yanrong Zhao, Spring 2003 |
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File Explorer
My Project is a basic file explorer in which it includes all the functionality
of the a basic file viewer. Functionality supported by the explorer
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Directory View
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File View
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Resize Controls
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Cut Copy Paste
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Delete File To Recycle Bin
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Execute a file
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Rename and view properties of a file
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| Deepesh Mohnani, Spring 2003 |
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Scribble Instant Messenger
The project completed was a Scribble Instant Messenger for mobile devices. The
basic system consists of a server, and any number of clients. Clients are able
to log into the server, and send messages to each other via the server through
use of sockets. The first form that loads is the login form, in which the
client enters the server's IP address and the client's username. If the
username is already taken by someone currently logged in, the client must enter
a different name. During the login process, the server creates a file for the
user, which designates them as logged in. Once logged in, the user list form
load, which displays the logged in users, along with their availability. A
client can only chat with one other client at a time, so the availability of
each client is shown in the user list. The user list form is updated after a
certain amount of time by contacting the server for a refreshed list of users
and their availability. If the destination client is available, the source
client can click on the destination client's name in the user list and click
the Start Chat button. If the destination client is not available, the Start
Chat button is disabled. When the chat session is started, the Instant
Messenger form loads, which consists of an output area and an input area. The
source client can then scribble a message in the input area, and click the Send
button. This sends the message in a serialized data point string to the server
through socket technology. The server puts the string in the destination user's
file. Every client has a secondary thread that asks the server if it has any
messages. Since the source client sent a message, the destination client will
see a message box that asks if they want to chat. If they click yes, then a
chat session will start. If they click no, then the message is erased, and a
chat session is not started. When a user wants to end the chat session, they
click the End Chat button, which returns them to the user list form. When a
user wants to log out, they click the Log Out button, which returns them to the
login form. If a client sends a message to someone who logged out mid-session,
a message box appears that informs them that the user logged out.
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| Mike Suzuki & Chung Ho Min, Spring 2003 |
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Wireless Connect Four
Daron Zwink and Eric Shripka developed a " Wireless Connect Four" style game
for the Pocket PC in C# using the .NET Compact Framework. The game utilizes
network protocols & technologies such as Multicasting, UDP, and TCP to send
and receive game data between the two devices. Networking classes within the
.NET Compact Framework were used to develop the network part of the game. The
game can be played directly between two Pocket PCs on a wireless network and on
the same subnet. The user interface of the game was developed using the various
graphics and drawing classes of the .NET Compact Framework. The user is shown a
list of available devices running the game, and can choose to connect to them
and play the game. The other user has the option of accepting or denying the
invitation.
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| Daron Zwink & Eric Shripka, Spring 2003 |
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The project was based upon incorporating a VB6 COM component into a .NET Web
Service, and having a Mobile Device C# application access that WebService. In
more detail, a Microsoft Access Database contained a list of Homes that a
theoretical Real Estate agency might have. Another programming class at Purdue
designed a VB6 COM component DLL file that contained classes that would
interface to that Database, and returned various data from processing within
the DLL. The project incorporates this COM component into the .NET framework,
accessing its public methods. The Web Service has its own methods that other
.NET applications can access, which would use some of these COM component
methods to do its processing. And finally, the Mobile Device Application calls
upon the Web Service's methods to provide functionality to be able to Search
for Homes by City, Add Homes, Delete Homes, and Update Homes. |
| Alan Oshry, Fall 2002 |
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Virtual Tour Guide is a Pocket PC application that allows users to view media
about selected areas around Purdue's West Lafayette campus. The application
reads latitude and longitude data from an attached GPS unit to determine the
user's location. If the user is within a specified range of a selected Purdue
landmark then the application loads the appropriate media, a combination of
text, graphics, and sound, which describe the location.
Potential uses for this include giving a Pocket PC to campus visitors to help
inform them about various landmarks and services that are available near their
location or having freshman use them during orientation to help familiarize
themselves with campus.
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| Mikel Berger, Fall 2002 |
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